Everything of Bananza's terrain is made out of voxels, which Motokura mentioned was the first component distinguishing it from Odyssey.[27] Takahashi described developing levels from voxels as way more easy than polygonal modeling, as developers could "freely Blend voxels and resources to build terrain after which you can take https://donkeykongbananza53196.blog5.net/82412993/donkey-kong-bananza-no-further-a-mystery